In the potentially intimidating world of online shooters, MW2 tries to be friendly, offering bonuses for every notable situation. This is connected to Accolades - end-of-game awards given to those with high kill-to-death ratios, or who've done good at protecting their flag. Now you unlock emblems through a separate achievements system. Now, you don't just get to show off with a badge that proves you've voluntarily given up your top-level soldier 10 times, like some kind of suicidal maniac. The prestige elements have I also been built up. Level three grants access to all five predefined classes, and level five lets you create five custom classes.Ī class load-out now consists of your unlocked primary and secondary weapon, two pieces of equipment, three of your unlocked perks, and a death streak. For prestige - well, you could trade all your progress for a shiny badge that proves you're awesome.ĭeath streaks give heroic losers the chance to redeem themselves, with health boosts and the ability to steal your killer's class, to see how he was kitted out The unlocks are constant too. In terms of progress, the kill streak awards were instant reward for persistent murder, and the levelling and unlock system provided a compelling wider picture to keep you going.
Pie multiplayer side of Modern Warfare was characterised by two things: progress and prestige. Finally there's High Rise, which breaks with the dusty theme and lets you wage war around an office block and on roof-tops. Then there's the dusty expanses of Afghan, with mountainous brown terrain and bunkers providing hiding places and sniping spots. Favela is your dusty shanty town, with tight maze-like roads occasionally opening up into areas filled with burnt-out cars and fizzing pylons.
Today, though, it's all about the PvP multiplayer side - with three new maps cycling on the 32 machines. So far, we've had a glimpse of MW2s single-player campaign, and the Special Ops co-op mode has been showcased briefly.